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Roll, Die, Go Home
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Devlog
1 Year Anniversary
July 15, 2019
by
Question Shark Studios
2
Wow, has it really been that long? A lot has changed this last year with (formerely) A Good Day to Die, apart from a name change ;) Here are some things that have happened since we first released the...
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Next patch, what's coming up?
July 14, 2019
by
Question Shark Studios
2
#conceptart, #playtest
Content update! New items & powers! First things first! We've been hard at work to build a modular system for creating new items and powers. Building this system has been a time-consuming endeavor, bu...
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Bugfixes, visual improvements and other platforms
April 18, 2019
by
Question Shark Studios
1
We've gone ahead and made two versions for Mac and Linux, but we haven't been able to test them so they might be EXTRA BUGGY. The next update will have a bigger focus on more content, more specificall...
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Major Update! Roll, Die, Go Home
April 10, 2019
by
Question Shark Studios
2
#update, #rework
Hey everyone! It's finally here! This big update brings a lot of new things to the Risky Rim, but first we'd like to announce that we're changing the name of A Good Day to Die to... *insert drumroll*...
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Why we haven't uploaded in a while
March 30, 2019
by
Question Shark Studios
1
#culture, #mental health
Balancing life and games Sometimes balancing game development and your own personal life can be tricky, to say the least. We have been developing A Good Day to Die on our spare time for the past 7 mon...
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0.1
March 27, 2019
by
Question Shark Studios
#Update, #Concept Art
Loot, Home and Pixels Shops and coins Capitalism has finally been introduced in the Risky Rim with brand new currency! Everyone’s got a bit of coin on them, you’ve just got to beat it out of them...
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Bug fixes and Quality of Life improvements
November 09, 2018
by
Question Shark Studios
1
We've been hard at work fixing the bugs discovered since the latest build, after this our focus will be on more content. Roadmap for planned features coming soon! Audio Improvements to audio balancing...
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Huge Update!
November 05, 2018
by
Question Shark Studios
3
It’s been a while since our last update but we’ve been hard at work getting you this new update. The latest version of the game was very much in a prototype-stage, we were testing the core gamepla...
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New stuff and major rework!
September 17, 2018
by
Question Shark Studios
#Update, #Concept Art
Long time no see fam! Sorry for the lack of updates, we’ve been very busy the last month with a lot of stuff that I’ll get into soon. But now we’re up to speed and ready to churn out a bunch of...
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Future development and Discord
August 22, 2018
by
Question Shark Studios
2
Hi everyone! We have some news for you all! First of all we are happy to announce that we are continuing the development of A Good Day to Die. This doesn't mean that we are abandoning FERMI, but we ar...
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New Release! A Good Day to Die!
July 15, 2018
by
Question Shark Studios
Hey everyone! It's been a while since we released Dave the Dog, but since then we've not been twiddling our thumbs. We've been working on our next game, or "vertical slice" of our next game. That game...
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