Bug fixes and Quality of Life improvements
Roll, Die, Go Home » Devlog
We've been hard at work fixing the bugs discovered since the latest build, after this our focus will be on more content. Roadmap for planned features coming soon!
Audio
- Improvements to audio balancing.
- Added sound assets to boss-room door.
UI
- Added text prompts for reward dice.
- HUD now fades out during certain key moments
- Added symbols to mini-map UI indicating "Portal" and "Treasure" rooms respectively.
- Added resolution and fullscreen options.
- Better UI scaling for different resolutions.
Gameplay
- Increases to most bullet sizes.
- Fixed health not being displayed correctly after picking up items.
- It shouldn't be as easy to get out of bounds as before.
- Re-balancing and re-structuring of some rooms
- Restructuring of the current "Portal" rooms to make them more distinct
- AC/DieC's ultimate now strikes more often when fighting the boss.
- Fixed a bug to the AC/DieC power that caused the player to get stuck while in the boss room and not stopping after restart.
Get Roll, Die, Go Home
Roll, Die, Go Home
Head-toss your way through ethereal realms in this 2D Dungeon Crawler!
Status | In development |
Author | Question Shark Studios |
Genre | Action |
Tags | 2D, Boss battle, Dice, Dungeon Crawler, Roguelike, Roguelite, Singleplayer, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 1 Year AnniversaryJul 15, 2019
- Next patch, what's coming up?Jul 14, 2019
- Bugfixes, visual improvements and other platformsApr 18, 2019
- Major Update! Roll, Die, Go HomeApr 10, 2019
- Why we haven't uploaded in a whileMar 30, 2019
- 0.1Mar 27, 2019
- Huge Update!Nov 05, 2018
- New stuff and major rework!Sep 17, 2018
- Future development and DiscordAug 22, 2018
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