1 Year Anniversary
Roll, Die, Go Home » Devlog
Wow, has it really been that long?
A lot has changed this last year with (formerely) A Good Day to Die, apart from a name change ;)
Here are some things that have happened since we first released the game to you peeps!
- We became part of the Game Incubator program at Skövde Science Park, connecting us to several other game developers!
- The art style underwent major changes 2 times! First to a more stylized look with darker tones, then to a pixel style!
- The combat system has underwent 5 iterations, each with changes to how you switch powers, the addition of ultimate abilities, reloading, to name a few.
- New items and powers have been added and changed.
- New enemies and an alternative boss added.
- The primary level was split into a 3-part cluster system.
- Objectives were added!
Thank you for your continued support! Here's to the upcoming year(s)!
Get Roll, Die, Go Home
Roll, Die, Go Home
Head-toss your way through ethereal realms in this 2D Dungeon Crawler!
Status | In development |
Author | Question Shark Studios |
Genre | Action |
Tags | 2D, Boss battle, Dice, Dungeon Crawler, Roguelike, Roguelite, Singleplayer, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Next patch, what's coming up?Jul 14, 2019
- Bugfixes, visual improvements and other platformsApr 18, 2019
- Major Update! Roll, Die, Go HomeApr 10, 2019
- Why we haven't uploaded in a whileMar 30, 2019
- 0.1Mar 27, 2019
- Bug fixes and Quality of Life improvementsNov 09, 2018
- Huge Update!Nov 05, 2018
- New stuff and major rework!Sep 17, 2018
- Future development and DiscordAug 22, 2018
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